What's in a name?
I like to give bottoms a name, just like I give a safeword. The reason is that it helps to keep the scene space just that.
Then the “real-time” personal does not as easily get confused with the “play” persona.
The name is best picked by the person I am playing with, but on occasion how we interact will bring a name to our “thing”.
Then the “real-time” personal does not as easily get confused with the “play” persona.
The name is best picked by the person I am playing with, but on occasion how we interact will bring a name to our “thing”.
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